Creative lead, art direction, UX design, UI
This was our second take on one of PlayVR LBE network's bestselling games - RevolVR. Despite RevolVR's advantages it was made out of a raw prototype and lacked visual consistency as well as well balanced gameplay. A year later we returned to our first PvP shooter and applied all our newly obtained knowledge and skills of the last 1.5 years of work to this new chapter. We completely redesigned the whole game from scratches, built a beautiful stylised world, designed new levels each with its unique play mechanics, and gave each character a unique set of weapons, VFX, and skills, which resulted in increased retention.
I lead this project both as Product and Creative Lead, while being responsible for designing the overall gaming experience.