Tamaz
Murguliya

creative lead /
ux&ui designer

I have 20+ years of experience in the mobile app, VR and game development industries, specializing in UX and UI design with a strong focus on user-centered design principles and creating intuitive and visually appealing interfaces
I have experience in providing guidance and support to team members to help them grow their skills and advance their careers, and I am skilled in building and maintaining positive team dynamics to foster a collaborative and productive work environment.
Passionate about finding simple, elegant solutions to complex design problems, and constantly seeking out new challenges and opportunities to push the boundaries of what is possible.
GAMES & VR
WEB & APP
art direction
ui

WARGARD

Reinvention of an RTS jeanre for mobile platforms
ux
art direction
ui

RevolVR

Super fun VR PvP junkyard shooter
ux

POlyfun

A free-roam full body emersive PvP VR adventure
creative lead
game director
art direction
ui
ux
creative lead
game director

World of tanks vr

Fast-paced PvP tank warfare in VR.

Kikoriky

VR experience set in one of the most famous IP for kids

alpha VR

Interdimensional VR quest room

fixies

Another VR based on extremely popular animated series

backstage

Making of World of Tanks VR was a wonderful experience. This is a story of building one of the best VR PvP games
ux
ui

SUDOKU

Back in 2006 When I grew tired of trying to find a SUDOKU game suitable for play, I had to make one
art direction
ui
ux
art direction
ui
ux
creative lead
game director
ui
ux
creative lead
game director
ui
ux
creative lead
game director
ui
ux
creative lead
game director
ux
ui
web
NFT

FUNRISE

Social NFT marketplace

To be good

Interactions concept for wellness app
ux
ui

UPGRADE VR

App companion for VR mind workouts
app
vr
art direction
ui

LOOTBOX

Digital asset collector’s app
ux
ux
ui
app

Amediateka

Home of HBO in Russia

PRESSREADER

Complete redesign, starting from re-thinking user journeys, and re-imagining the whole reading experience
ux
ui
app
concept

FLOWAPP

VR stress management platform app
ux
ui
app

WTCC Premium tv

Official WTCC app for watching races live and on-demand.
ux
ui
web

ISSF

International Shooting Sports Federation website redesign
concept

FINTROPY

The Tokenized ETF Management Platform
ux
ui
web
bc
NFT
app
ux
ui
app
vr
art direction
tv
web
ux
ui
app
prototype

riga springs

Logo, website and concept for village navigation
web
navigation
logo
ux
ui
app

Alfa group

INvestment platfor, dashbord and app for Alfa-Capital
art direction

RANKING CARDS

NFT Cards design for Funrise, to reward users for their achievements on social media
art direction
ui
NFT

HISTORY

NOW
2019
Bulberry
Art Director, UX Director
Studio founded in 2019 with a vision to create new game experiences. As one of the lead team members shaped the vision for mobile midcore RTS game.
2016
vrtech & neurogaming
Head of Content Development Chief Experience Office
The biggest VR production house in Europe. With me being responsible for overall management, art direction, creative and user experience design we've managed to shape the entire network of VR arcade halls and establish a production of VR content for them. In less than 2 years we've designed, produced and shipped 13 pieces of content.
2012
News360
Art Director, UX designer
Developed and expanded design concepts for highly sophisticated news aggregator. Enhanced reading experience and re-designed Android and Win Mobile applications.
2015
UXTM
Founder
Assembled a distributed team of experts with combined expertise in product design, UX & UI.
2013
NPTV
Design Director
Instrumental in evolving a small startup into an innovative cloud-based interactive media platform. Directed the designing process of company ecosystem, including UX across various devices, interaction patterns, and product features. Created guidelines for all third-party applications.
full history on linkedin
or DM me on telegram

flattery

Yehonatan Koenig
Co-Founder at Exit Reality VR, Inc
Good game design is not easy, its quick to overdo it and stuff too much and the kitchen sink. Make no mistake its an art form where less is more, especially in attraction design for FEC's (Family entertainment centers), time wise you have 5-10 min max for the whole thing, where the guest needs to be in the experience, know what to do quickly, have a great time and want to come back to refine their skills. Tamaz's Game designs for Revolver and World of Tanks VR achieve just this, two fantastic VR games I am proud to distribute, from a game designer that's pushing the bar for the whole industry. I'm looking forward to seeing what he comes up with next.
Alex Morozov
Regional Product Marketing Director World of Tanks (PC) CIS at WARGAMING
Having seen a fare share of VR experiences I can definitely state that Tamaz' creative touch and systematic management approach has led to creation of true gems like World of Tanks VR and RevolVR series, among other dozen of entertaining VR gaming titles. Being passionate about providing users with maximum level of immersion, Tamaz has lead the development teams that truly deliver. Under a lot of pressure and within the most strict deadlines. I'm honoured to share my experience with such a great person. The industry is truly richer with Tamaz!
Nicolay Danilov
Director, Advertising Products at RAMBLER&Co
I only had excellent experience working with Tamaz. Not only he sees big picture of his creation but his attention to details is amazing. Managing people is his another strong side. He is the true heart and brain of his team, providing good guidance both for the newbies and to the most experienced people. I often turn to Tamaz for advices regarding design and UX even since we do not work together for several years. His opinion is always very practical and is well supported with arguments.

Yes, and whatever he does simply looks good.
Maria Adamian
CEO at Friendly Voice, Founding Partner at Ecamb.com
I had the pleasure of working with Tamaz in 2010-2011 on two large conferences, TechCrunch Moscow and Life in Technology. Hewas in charge of branding and web design. Tamaz is an example of impeccable taste and skill, a true professional.
Anton Kolkovskiy
Director of Business Development at WARGAMING
Tamaz demonstrated a strong vision for something unknown – how World of Tanks should look like in VR. He also showed himself as an experienced manager and expert in game production. Overall, it was a pleasure working with him for more than a year. Kudos!
Vladimir Korovkin
Head of Innovations and digital studies, IEMS at Moscow School of Management SKOLKOVO
Well, Tamaz is just the true professional in everything which concerns interface design and UX. Inquisitive in getting the brief, creative in solution and inspiring in leading the team of subordinates and colleagues. I was really enjoying every bit ofworking with him and managing him.
Thank you for reading up to here!
If there is anything I or my studio can help you with, please