TAMAZ MURGULIA

UX/UI Art Director, Mentor & Design Leader

Tamaz
Murgulia

UX/UI Art Director,
Mentor & Design Leader

I've built a career crafting complex products
and leading talented design teams for over 20 years.
The last 7 of which I spent in the game dev, designing
mid-core mobile games, award-winning immersive
VR scenarios, and AAA console projects.
connect on linkedin
DM on telegram
art direction
ui

UFL

AAA Free to play Football simulator, aimed at beating EA's FIFA game
ux
team mentoring
ui

NUMI VR METAVERSE

Character creation UI overhaul and facelift
ux
VR
facelift
art direction
ui

WARGARD

Reinvention of an RTS genre for mobile platforms
ux
mobile
RTS
art director

POLYFUN

A free roam full body immersive PvP adventure
game director
ux
game director
ui

REVOLVR

Fast paced PvP shooter, set in a unique world
art director

backstage

Making of World of Tanks VR was a wonderful experience. This is a story of building one of the best VR PvP games
ux
ui

SUDOKU

Back in 2006 When I grew tired of trying to find a SUDOKU game suitable for play, I had to make one
art direction
ui
ux

Kikoriky

World of tanks vr

VR experience set in one of the most famous IP for kids
Fast-paced PvP tank warfare in VR.
ui
art direction
ux
ui
creative lead
ux
game director

fixies

creative lead
Another VR based on extremely popular animated series
game director
ui
ux

alpha VR

creative lead
Interdimensional VR quest room
game director
ui
ux
creative lead
game director
ui

LOOKY ECOSYSTEM

AI and digital collectibles integrated
in LOOKY social media platform
ux
product design
ui

MOSAICA

Generative AI service
ux
product design
ux
ui
web
NFT

FUNRISE

Social NFT marketplace
ux
ui

UPGRADE VR

App companion for VR mind workouts
app
VR
art direction
ui

LOOTBOX

Digital asset collector’s app
ux
ux
ui
app

Amediateka

Home of HBO in Russia

PRESSREADER

Complete redesign, starting from re-thinking user journeys, and re-imagining the whole reading experience
ux
ui
app
concept

FLOWAPP

VR stress management platform app
ux
ui
app

WTCC Premium tv

Official WTCC app for watching races live and on-demand.

To be good

Interactions concept for wellness app

FINTROPY

The Tokenized ETF Management Platform
ux
ui
web
BC
NFT
app
ux
ui
app
VR
art direction
tv
web
ux
ui
app
prototype
ux
ui
app

Alfa group

Investment platform, dashboard and app for Alfa-Capital
art direction

RANKING CARDS

NFT Cards design for Funrise, to reward users for their achievements on social media
art direction
ui
NFT
art direction

HISTORY

NOW
2019
2023 (Contract)
Bulberry
strikerz.inc
Art Director, UX Director
Associate UI Art Director
Studio founded in 2019 with a vision to create new game experiences. As one of the lead team members shaped the vision for mobile midcore RTS game.
2016
vrtech & neurogaming
Head of Content Development Chief Experience Office
The biggest VR production house in Europe. With me being responsible for overall management, art direction, creative and user experience design we've managed to shape the entire network of VR arcade halls and establish a production of VR content for them. In less than 2 years we've designed, produced and shipped 13 pieces of content.
2012
News360
Art Director, UX designer
Developed and expanded design concepts for highly sophisticated news aggregator. Enhanced reading experience and re-designed Android and Win Mobile applications.
2015
UXTM
Founder
Assembled a distributed team of experts with combined expertise in product design, UX & UI.
2013
NPTV
Design Director
Instrumental in evolving a small startup into an innovative cloud-based interactive media platform. Directed the designing process of company ecosystem, including UX across various devices, interaction patterns, and product features. Created guidelines for all third-party applications.
full history on linkedin
UFL is going to be FIFA's main Free (and Fair) to Play competitor. I was brought in to help facelift UI system, design and implement intuitive UI patterns, shape concept of 3D objects for in-game store, and mentor UX/UI design teams.

flattery

Yehonatan Koenig
Co-Founder at Exit Reality VR, Inc
Good game design is not easy, its quick to overdo it and stuff too much and the kitchen sink. Make no mistake its an art form where less is more, especially in attraction design for FEC's (Family entertainment centers), time wise you have 5-10 min max for the whole thing, where the guest needs to be in the experience, know what to do quickly, have a great time and want to come back to refine their skills. Tamaz's Game designs for Revolver and World of Tanks VR achieve just this, two fantastic VR games I am proud to distribute, from a game designer that's pushing the bar for the whole industry. I'm looking forward to seeing what he comes up with next.
Alex Morozov
Regional Product Marketing Director World of Tanks (PC) CIS at WARGAMING
Having seen a fare share of VR experiences I can definitely state that Tamaz' creative touch and systematic management approach has led to creation of true gems like World of Tanks VR and RevolVR series, among other dozen of entertaining VR gaming titles. Being passionate about providing users with maximum level of immersion, Tamaz has lead the development teams that truly deliver. Under a lot of pressure and within the most strict deadlines. I'm honoured to share my experience with such a great person. The industry is truly richer with Tamaz!
Nicolay Danilov
Director, Advertising Products at RAMBLER&Co
I only had excellent experience working with Tamaz. Not only he sees big picture of his creation but his attention to details is amazing. Managing people is his another strong side. He is the true heart and brain of his team, providing good guidance both for the newbies and to the most experienced people. I often turn to Tamaz for advices regarding design and UX even since we do not work together for several years. His opinion is always very practical and is well supported with arguments.

Yes, and whatever he does simply looks good.
Maria Adamian
CEO at Friendly Voice, Founding Partner at Ecamb.com
I had the pleasure of working with Tamaz in 2010-2011 on two large conferences, TechCrunch Moscow and Life in Technology. Hewas in charge of branding and web design. Tamaz is an example of impeccable taste and skill, a true professional.
Anton Kolkovskiy
Director of Business Development at WARGAMING
Tamaz demonstrated a strong vision for something unknown – how World of Tanks should look like in VR. He also showed himself as an experienced manager and expert in game production. Overall, it was a pleasure working with him for more than a year. Kudos!
Vladimir Korovkin
Head of Innovations and digital studies, IEMS at Moscow School of Management SKOLKOVO
Well, Tamaz is just the true professional in everything which concerns interface design and UX. Inquisitive in getting the brief, creative in solution and inspiring in leading the team of subordinates and colleagues. I was really enjoying every bit ofworking with him and managing him.